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Tanna ShemovCraig White
Clr5Human (Moonsea)Lawful EvilBhaal ( Destruction, Trickery )
CLASS RACE ALIGNMENT DEITY
5Medium26Female6' 1"245 lbs.BrownBlack
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
10,00015,0005,000
Current XPXP for Next LevelXP RemainingIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
16+3

DEX
15+2

CON
16+3

INT
16+3

WIS
19+4

CHA
18+4


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP41


5d830
AC171512=10+5+0+2+0+0+0
20


0
TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR BONUSSHIELD BONUSDEX BONUSSIZE BONUSNATURAL ARMORMISC BONUSMISS CHANCESPELL FAILURE %ARMOR CHECKMAX DEXSPELL RESIST.

INITIATIVE
+ 2=2+0
TOTALDEX MODMISC MOD
BASE ATTACK BONUS
+3
SAVING THROWS TOTALBASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
7=4+3+0
+0
+
Reflex
Dex
3=1+2+0
+0
+
Will
Wis
8=4+4+0
+0
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+6=3+3
+0
+0
+
RANGED
ATTACK BONUS
+5=3
+2
+0
+0
+
Grapple
MODIFIER
+6=3+3
+0
+0
+

Kukri, MasterworkTOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d4+3
18-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
2 lbs.
Slashing
Medium


Crossbow, heavy, MasterworkTOTAL ATTACK BONUSDAMAGECRITICAL
+6
1d10
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
120 ft.
8 lbs.
Piercing
Medium

120 - 239 ft. 240 - 359 ft. 360 - 479 ft. 480 - 599 ft.
+4+2+0-2

Elven ChainTYPEARMOR BONUSMAX DEX BONUS
Light
+5
4
CHECK PENALTYSPELL FAILURESPEEDWEIGHTSPECIAL PROPERTIES
-2
20%
30 ft.
20 lbs.



SKILLSMax
Ranks
8/ 4


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
3=
+3
+
n
Balance*Dex
0=
+2
+-2
n
BluffCha
10=4+4
+2
n
Climb*Str
1=
+3
+-2
n
ConcentrationCon
11=8+3
+
n
Control ShapeWis
4=
+4
+
n
Craft (__________)Int
1=
+3
+-2
n
DiplomacyCha
12=8+4
+
n
DisguiseCha
6=2+4
+
n
Escape Artist*Dex
0=
+2
+-2
n
ForgeryInt
3=
+3
+
n
Gather InformationCha
6=
+4
+2
n
HealWis
12=8+4
+
n
Hide*Dex
4=4+2
+-2
n
IntimidateCha
10=2+4
+4
n
Jump*Str
1=
+3
+-2

Knowledge (Religion)Int
9=6+3
+
n
ListenWis
4=
+4
+
n
Literacy
0=
+0
+
n
Move Silently*Dex
0=
+2
+-2
n
Perform (Act)Cha
4=
+4
+
n
Perform (Comedy)Cha
4=
+4
+
n
Perform (Dance)Cha
4=
+4
+
n
Perform (Keyboard Instruments)Cha
4=
+4
+
n
Perform (Oratory)Cha
4=
+4
+
n
Perform (Percussion)Cha
4=
+4
+
n
Perform (Sing)Cha
4=
+4
+
n
Perform (String Instruments)Cha
4=
+4
+
n
Perform (Wind Instruments)Cha
4=
+4
+
n
RideDex
2=
+2
+
n
SearchInt
3=
+3
+
n
Sense MotiveWis
6=
+4
+2

SpellcraftInt
7=4+3
+
n
SpotWis
4=
+4
+
n
SurvivalWis
4=
+4
+
n
Swim*Str
1=
+3
+-2
n
Use RopeDex
2=
+2
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty

EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
Backpack
12 gp2.00
Holy symbol, silver
125 gp1.00
Bolts, crossbow (50)
15 gp5.00
Kukri, Masterwork
1308 gp2.00
Bolts, crossbow (50)
15 gp(5.00)
Screaming Bolt
1267 gp(0.10)
Cleric`s vestments
15 gp(6.00)
Sunrod
12 gp(1.00)
Crossbow, heavy, Masterwork
1350 gp8.00
Ring of Sustenance
12500 gp0.00
Elven Chain
14150 gp20.00
Tent
110 gp(20.00)
Explorer`s outfit
110 gp8.00



1 - 76 lbs. 77 - 153 lbs. 154 - 230 lbs.
LIGHT LOADMEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 46.00 lbs.

MONEY
CP -
SP -
GP - 1366
PP -
Misc -
LANGUAGES
Infernal, Chondathan, Damaran, Common, Draconic

Ring of Sustenance

WEIGHT

0 lbs.
SPECIAL PROPERTIES
The ring provides continual sustenance to the wearer, and the wearer needs only 2 hours of sleep per night. (DMG233).


TURN/REBUKE UNDEAD
Turn Check ResultMax HD Affected
0 or less
Level - 4
1-3
Level - 3
4-6
Level - 2
7-9
Level - 1
10-12
Level
13-15
Level + 1
16-18
Level + 2
19-21
Level + 3
22 or more
Level + 4
No. of turns per day: 7Turn check: 1d20 + 6
o o o o o o o
FEATS
Armor Proficiency: heavy
Improved Turning
Martial Weapon Proficiency: Kukri
Street Smart
Persuasive
Armor Proficiency: medium
Simple Weapon Proficiency
Shield Proficiency
Armor Proficiency: light
SPECIAL ABILITIES
Cleric Class Features
Domain Access (2)
Proficiency: Armor, Heavy
Proficiency: Armor, Light
Proficiency: Armor, Medium
Proficiency: Shields
Proficiency: Simple Weapons: All
Spells
Spontaneous casting
Turn or rebuke undead (7/day)
Domain Powers
Destruction: Use the smite power once per day
Trickery: Bluff, Disguise, Hide are class skills


Tanna Shemov's Cleric Spells
Level:0123456789
Known:AllAllAllAll------------
Per Day:54 + 13 + 12 + 1------------

PREPSPELL NAMEDCSAVECAST TIME DURATIONRANGE
3rd LEVEL

Animate Dead
17
None
1 Action
Instantaneous
Touch
Spell Resistance:No
Components:V, S, M
School:Necromancy
Desc:Turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands (PH198)
1
Bestow Curse
17
Will Negates
1 Action
Permanent
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Places a curse on the subject. Choose one: -6 to ability; -4 on all rolls and checks; 50% chance to lose action (PH203)

Blindness/Deafness
17
Fortitude Negates
1 Action
Permanent
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V
School:Necromancy
Desc:You call upon the powers of unlife to render the subject blinded or deafened, as you choose (PH206)
+1
Contagion
17
Fortitude Negates
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:The subject contracts a disease (see table), which strikes immediately, with no incubation period (PH213)

Continual Flame
17
None
1 Action
Permanent
Touch
Spell Resistance:No
Components:V, S, M
School:Evocation
Desc:A magic flame, equal in brightness to a torch, springs forth from an object that you touch (PH213)

Create Food and Water
17
None
10 Minute(s)
24 hours; See Text
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:The food that this spell creates is simple fare of your choice - highly nourishing, if rather bland (PH214)
1
Cure Serious Wounds
17
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures 3d8 +1/level damage [max +15] (PH190)

Daylight
17
None
1 Action
10 minutes/level (D)
Touch
Spell Resistance:No
Components:V, S
School:Evocation
Desc:The object touched sheds light as bright as daylight in a 60-foot radius, and additional dim light beyond that (PH216)

Deeper Darkness
17
None
1 Action
1 day/level (D)
Touch
Spell Resistance:No
Components:V, S
School:Evocation
Desc:Object radiates shadowy illumination in 60-ft. radius (PH191).

Dispel Magic
17
None
1 Action
Instantaneous
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S
School:Abjuration
Desc:Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Glyph of Warding
17
Special; See Text
10 Minute(s)
Permanent until discharged (D)
Touch
Spell Resistance:No (Object) and Yes; See Text
Components:V, S, M
School:Abjuration
Desc:Harms (1d8 damage\2 caster levels, max 5d8) those who enter, pass, or open the warded area or object (PH236)

Helping Hand
17
None
1 Action
1 hour/level
5 miles
Spell Resistance:No
Components:V, S, DF
School:Evocation
Desc:You create the ghostly image of a hand, which you can send to find a creature within 5 miles (PH239)

Inflict Serious Wounds
17
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Touch attack, 3d8 +1/level damage (max +15) (PH217).

Invisibility Purge
17
None
1 Action
1 minute/level (D)
Personal
Spell Resistance:-
Components:V, S
School:Evocation
Desc:Dispels invisibility within 5 ft. /level (PH245).

Locate Object
17
None
1 Action
1 minute/level
Long (400 ft.+40 ft./level)
Spell Resistance:No
Components:V, S, F/DF
School:Divination
Desc:Senses direction toward object (specific or type) (PH249).

Magic Circle against Chaos
17
Will Negates (Harmless)
1 Action
10 minutes/level
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Evil
17
Will Negates (Harmless)
1 Action
10 minutes/level
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Good
17
Will Negates (Harmless)
1 Action
10 minutes/level
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:As protection spells, but 10-ft. radius and 10 min/level (PH250).

Magic Circle against Law
17
Will Negates (Harmless)
1 Action
10 minutes/level
Touch
Spell Resistance:Special
Components:None
School:Abjuration
Desc:As protection spells, but 10-ft. radius and 10 min/level (PH250).

Magic Vestment
17
Will Negates (Harmless, Object)
1 Action
1 hour/level
Touch
Spell Resistance:Yes (Harmless, Object)
Components:V, S, DF
School:Transmutation
Desc:Armor or shield gains +1 hardness/level (PH251).

Meld into Stone
17

1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, DF
School:Transmutation
Desc:You and your gear merge with stone (PH252).

Nondetection
17
Will Negates (Harmless, Object)
1 Action
1 hour/level
Touch
Spell Resistance:Yes (Harmless, Object)
Components:V, S, M
School:Abjuration
Desc:Hides subject from divination, scrying (PH257).

Obscure Object
17
Will Negates (Object)
1 Action
8 hours (D)
Touch
Spell Resistance:Yes (object)
Components:V, S, M/DF
School:Abjuration
Desc:Masks object against divination (PH258).

Prayer
17
None
1 Action
1 round/level
40 ft.
Spell Resistance:Yes
Components:V, S, DF
School:Enchantment
Desc:Allies gain +1 on most rolls, and enemies suffer -1 (PH264).

Protection from Energy
17
Fortitude Negates (Harmless)
1 Action
10 minutes/level (D)
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Abjuration
Desc:Immune to damage from one kind of energy (PH266).

Remove Blindness/Deafness
17
Fortitude Negates (Harmless)
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures normal or magical conditions (PH270).

Remove Curse
17
Will Negates (Harmless)
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Abjuration
Desc:Frees object or person from curse (PH270).

Remove Disease
17
Fortitude Negates (Harmless)
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures all diseases affecting subject (PH271).

Searing Light
17
None
1 Action
Instantaneous
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S
School:Evocation
Desc:Ray inflicts 1d6/level, and more against undead (PH275).

Speak with Dead
17
Will Negates; See Text
10 Minute(s)
1 minute/level
10 ft.
Spell Resistance:No
Components:V, S, DF
School:Necromancy
Desc:Corpse answers one question/two levels (PH281).

Stone Shape
17
None
1 Action
Instantaneous
Touch
Spell Resistance:No
Components:V, S, M/DF
School:Transmutation
Desc:Sculpts stone into any shape (PH284).

Summon Monster III
17
None
1 Round(s)
1 round/level (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, F/DF
School:Conjuration
Desc:Calls outsider to fight for you (PH286).

Water Breathing
17
Will Negates (Harmless)
1 Action
Special; See Text
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Transmutation
Desc:Subjects can breathe underwater (PH300).

Water Walk
17
Will Negates (Harmless)
1 Action
10 minutes/level (D)
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Transmutation
Desc:Subject treads on water as if solid (PH300).

Wind Wall
17
Special; See Text
1 Action
1 round/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, M/DF
School:Evocation
Desc:Deflects arrows, smaller creatures, and gases (PH302).
2nd LEVEL

Aid
16
None
1 Action
1 minute/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Enchantment
Desc:+1 morale bonus on attacks and saves against fear, 1d8 +1/caster level temporary hit points (PH196)

Align Weapon
16
Will Negates (Harmless, Object)
1 Action
1 minute/level
Touch
Spell Resistance:Yes (Harmless, Object)
Components:V, S, DF
School:Transmutation
Desc:Align weapon makes a weapon good, evil, lawful or chaotic as you choose (PH197)

Augury
16
None
1 Minute(s)
Instantaneous
Personal
Spell Resistance:-
Components:V, S, M, F
School:Divination
Desc:Tells you whether a particular action will bring good or bad results for you in the immediate future (PH202)

Bear`s Endurance
16
Will Negates
1 Action
1 minute/level
Touch
Spell Resistance:Yes
Components:V, S, DF
School:Transmutation
Desc:The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Bull`s Strength
16
Will Negates
1 Action
1 minute/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Transmutation
Desc:The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Calm Emotions
16
Will Negates
1 Action
Concentration, up to 1 round/level (D)
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, DF
School:Enchantment
Desc:This spell calms agitated creatures, and can stop raging creatures from fighting or joyous ones from reveling (PH207)

Consecrate
16
None
1 Action
2 hours/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, M, DF
School:Evocation
Desc:Blesses an area with positive energy, making undead weaker. Counters and dispels Desecrate (PH212)

Cure Moderate Wounds
16
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures 2d8+1/level damage [max +10] (PH216)

Darkness
16
None
1 Action
10 minutes/level (D)
Touch
Spell Resistance:No
Components:V, M/DF
School:Evocation
Desc:Causes an object to radiate shadowy illumination out to a 20-foot radius (PH216))

Death Knell
16
Will Negates
1 Action
Special; See Text
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:You draw forth the ebbing life force of a creature and use it to fuel your own power (PH217)

Delay Poison
16
Fortitude Negates
1 Action
1 hour/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Conjuration
Desc:The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Desecrate
16
None
1 Action
2 hours/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, M, DF
School:Evocation
Desc:Imbues area with negative energy, making undead stronger (PH218)

Eagle`s Splendor
16
Will Negates (Harmless)
1 Action
1 minute/level
Touch
Spell Resistance:Yes
Components:V, S, M/DF
School:Transmutation
Desc:The transmuted creature becomes more poised, articulate, and personally forceful. +4 to Charisma (PH225)

Enthrall
16
Will Negates
1 Round(s)
Up to 1 hour
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S
School:Enchantment
Desc:If you have the attention of a group of creatures, you can use this spell to hold them spellbound (PH227)

Find Traps
16
None
1 Action
1 minute/level
Personal
Spell Resistance:-
Components:V, S
School:Divination
Desc:You gain intuitive insight into the workings of traps (PH230)

Gentle Repose
16
Will Negates (Object)
1 Action
1 day/level
Touch
Spell Resistance:Yes (object)
Components:V, S, M/DF
School:Necromancy
Desc:You preserve the remains of a dead creature so that they do not decay (PH235)
3
Hold Person
16
Will Negates; See Text
1 Action
1 round/level (D); See Text
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, F/DF
School:Enchantment
Desc:The target humanoid becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Inflict Moderate Wounds
16
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Touch attack, 2d8 +1/level damage (max +10) (PH217).
+1
Invisibility
16
Will Negates (Harmless, Object)
1 Action
1 minute/level (D)
Personal or touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Illusion
Desc:Subject is invisible for 10 min. /level or until it attacks (PH217).

Make Whole
16
Will Negates (Harmless, Object)
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (Harmless, Object)
Components:V, S
School:Transmutation
Desc:Repairs an object (PH252).

Owl`s Wisdom
16
Will Negates (Harmless)
1 Action
1 minute/level
Touch
Spell Resistance:Yes
Components:V, S, M/DF
School:Transmutation
Desc:The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)

Remove Paralysis
16
Will Negates (Harmless)
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Frees one or more creatures from paralysis, hold, or slow (PH271).

Resist Energy
16
Fortitude Negates (Harmless)
1 Action
10 minutes/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Abjuration
Desc:Ignores first 10 damage from one energy type each round (PH272).

Restoration, Lesser
16
Will Negates (Harmless)
3 Round(s)
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Dispels magic ability penalty or repairs 1d4 ability damage (PH272).

Shatter
16
Special; See Text
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (object)
Components:V, S, M/DF
School:Evocation
Desc:Sonic vibration damages objects or crystalline creatures (PH278).

Shield Other
16
Will Negates (Harmless)
1 Action
1 hour/level (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (harmless)
Components:V, S, F
School:Abjuration
Desc:You suffer half of subject`s damage (PH278).

Silence
16
Special; See Text
1 Action
1 minute/level (D)
Long (400 ft.+40 ft./level)
Spell Resistance:Special
Components:V, S
School:Illusion
Desc:Negates sound in 20-ft. radius (PH279).

Sound Burst
16
Fortitude Partial
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, F/DF
School:Evocation
Desc:Inflicts 1d8 sonic damage on subjects; may stun them (PH281).

Spiritual Weapon
16
None
1 Action
1 round/level (D)
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, DF
School:Evocation
Desc:Magical weapon attacks on its own (PH283).

Status
16
Will Negates (Harmless)
1 Action
1 hour/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Divination
Desc:Monitors condition, position of allies (PH284).

Summon Monster II
16
None
1 Round(s)
1 round/level (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, F/DF
School:Conjuration
Desc:Calls outsider to fight for you (PH286).

Undetectable Alignment
16
Will Negates (Object)
1 Action
24 hours
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (object)
Components:V, S
School:Abjuration
Desc:Conceals subject`s alignment for 24 hours (PH297).

Zone of Truth
16
Will Negates
1 Action
1 minute/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, DF
School:Enchantment
Desc:Subjects within range cannot lie (PH303).
1st LEVEL

Bane
15
Will Negates
1 Action
1 minute/level
50 ft.
Spell Resistance:Yes
Components:V, S, DF
School:Enchantment
Desc:Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)

Bless
15
None
1 Action
1 minute/level
50 ft.
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Enchantment
Desc:Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)

Bless Water
15
Will Negates
1 Minute(s)
Instantaneous
Touch
Spell Resistance:Yes (object)
Components:V, S, M
School:Transmutation
Desc:This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)

Cause Fear
15
Will Partial
1 Action
1d4 rounds or 1 round; See Text
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Command
15
Will Negates
1 Action
1 round
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V
School:Enchantment
Desc:You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)

Comprehend Languages
15
None
1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, M/DF
School:Divination
Desc:You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)
3
Cure Light Wounds
15
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures 1d8+1/level damage [max +5] (PH215)
1
Curse Water
15
Will Negates
1 Minute(s)
Instantaneous
Touch
Spell Resistance:Yes (object)
Components:V, S, M
School:Necromancy
Desc:Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)

Deathwatch
15
None
1 Action
10 minutes/level
30 ft.
Spell Resistance:No
Components:V, S
School:Necromancy
Desc:Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)

Detect Chaos
15
None
1 Action
Concentration, up to 10 minutes/level (D)
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH218)

Detect Evil
15
None
1 Action
Concentration, up to 10 minutes/level (D)
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH218)

Detect Good
15
None
1 Action
Concentration, up to 10 minutes/level (D)
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH219)

Detect Law
15
None
1 Action
Concentration, up to 10 minutes/level (D)
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH219)

Detect Undead
15
None
1 Action
Concentration, up to 1 minute/level (D)
60 ft.
Spell Resistance:No
Components:V, S, M/DF
School:Divination
Desc:You can detect the aura that surrounds undead creatures (PH220)

Disguise Self
15
None or Reflex Half; See Text
1 Action
10 minutes/level (D)
Personal
Spell Resistance:-
Components:V, S
School:Illusion
Desc:You make yourself - including clothing, armor, weapons, and equipment - look different (PH222)

Divine Favor
15
None
1 Action
1 minute
Personal
Spell Resistance:-
Components:V, S, DF
School:Evocation
Desc:Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PH224)

Doom
15
Will Negates
1 Action
1 minute/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, DF
School:Necromancy
Desc:This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)

Endure Elements
15
Will Negates (Harmless)
1 Action
24 hours
Touch
Spell Resistance:Yes
Components:V, S
School:Abjuration
Desc:Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entropic Shield
15
Will Negates
1 Action
1 minute/level (D)
Personal
Spell Resistance:-
Components:V, S
School:Abjuration
Desc:A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)

Hide from Undead
15
Will Negates (Harmless); See Text
1 Action
10 minutes/level (D)
Touch
Spell Resistance:Yes
Components:V, S, DF
School:Abjuration
Desc:Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)
+1
Inflict Light Wounds
15
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Touch, 1d8 +1/level damage (max +5) (PH244).

Magic Stone
15
Will Negates (Harmless, Object)
1 Action
30 minutes or until discharged
Touch
Spell Resistance:Yes (Harmless, Object)
Components:V, S, DF
School:Transmutation
Desc:Three stones become +1 projectiles, 1d6+1 damage (PH251).

Magic Weapon
15
Will Negates (Harmless, Object)
1 Action
1 minute/level
Touch
Spell Resistance:Yes (Harmless, Object)
Components:V, S, DF
School:Transmutation
Desc:Weapon gains +1 bonus (PH251).

Obscuring Mist
15
None
1 Action
1 minute/level
20 ft.
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:Fog surrounds you (PH258).

Protection from Chaos
15
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Evil
15
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Good
15
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Law
15
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Remove Fear
15
Will Negates (Harmless)
1 Action
10 minutes; See Text
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (harmless)
Components:V, S
School:Abjuration
Desc:+4 on saves against fear for one subject +1/four levels (PH271).

Sanctuary
15
Will Negates
1 Action
1 round/level
Touch
Spell Resistance:No
Components:V, S, DF
School:Abjuration
Desc:Opponents can`t attack you, and you can`t attack (PH274).

Shield of Faith
15
Will Negates (Harmless)
1 Action
1 minute/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M
School:Abjuration
Desc:Aura grants +2 or higher deflection bonus (PH278).

Summon Monster I
15
None
1 Round(s)
1 round/level (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, F/DF
School:Conjuration
Desc:Calls outsider to fight for you.(PH285).
0 LEVEL
1
Create Water
14
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
14
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures 1 point of damage (PH216)

Detect Magic
14
None
1 Action
Concentration, up to 1 minute/level (D)
60 ft.
Spell Resistance:No
Components:V, S
School:Divination
Desc:Detects spells and magic items within 60 ft (PH219)

Detect Poison
14
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Divination
Desc:You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Guidance
14
Will Negates (Harmless)
1 Action
1 minute or until discharged
Touch
Spell Resistance:Yes
Components:V, S
School:Divination
Desc:Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Inflict Minor Wounds
14
Will Negates
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Touch attack, 1 point of damage (PH217).

Light
14
None
1 Action
10 minutes/level (D)
Touch
Spell Resistance:No
Components:V, M/DF
School:Evocation
Desc:Object shines like a torch (PH248).

Mending
14
Will Negates (Harmless, Object)
1 Action
Instantaneous
10 ft.
Spell Resistance:Yes (Harmless, Object)
Components:V, S
School:Transmutation
Desc:Makes minor repairs on an object (PH253).
1
Purify Food and Drink
14
Will Negates (Object)
1 Action
Instantaneous
10 ft.
Spell Resistance:Yes (object)
Components:V, S
School:Transmutation
Desc:Purifies 1 cu. Ft. /level of food or water (PH267).

Read Magic
14

1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, F
School:Divination
Desc:Read scrolls and spellbooks (PH269).
3
Resistance
14
Will Negates (Harmless)
1 Action
1 minute
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Abjuration
Desc:Subject gains +1 on saving throws (PH272).

Virtue
14
Fortitude Negates; See Text
1 Action
1 minute
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Transmutation
Desc:Subject gains 1 temporary hp (PH298).

Sources loaded for the creation of Tanna Shemov:
Players Handbook 3.5e
Dungeon Masters Guide 3.5e
Monster Manual 3.5e
Core eTools Data
User-Created Material
FRCS